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CHARACTER GENERATION
The first thing you do in SSKiller is Character generation, One
rule that is Fixed in stone (modifiable by GMs consent (see
told you so)) is that all characters be generated in front of the
GM !
Step 1: Choose a Race.
Choose a race. This may seem an unusual stage but in my
experience this step is the one that takes the most time.
Its usually best for the players to talk and decide amongst
themselves, taking into consideration that most of the races whether they be Pixies of 1 foot tall up to Rock Trolls of about 9
feet tall all use the same stat ratings, this may seem unreal,
but who cares, the game world couldnt really be called
realistic anyway.
Step 2: Choose a Class.
Choose a class. This is usually combined with step 1
above as in an Elven Woodcutter, a Pixie Barbarian. Etc.
The game can be made all the more interesting by a few silly
character types, and in some cases as in the above Elven
Woodcutter gives GM game or character background Ideas, as Elves
love trees so a woodcutter is probably the last class you be
likely to see. Thrown out by the other Elves, chased by angry
Elven mobs etc.
At this point the GM assigns three Hero skills, this may be done
with or without the players input, the GM should think of both
the characters Race and Class when assigning these skills, the
player then writes these skills on his character sheet.
Eg. The Elven woodcutter as above is assigned the following hero
skills by the GM:-
Wood Lore
(POW)
|
as both the Race and Class
point to this skill, Elves love trees, woodcutters know
about woods. |
Axeman (STR) |
obvious for a woodcutter |
Running (DEX) |
he spent most of his youth
running away from his own people. |
At this time the GM may want to write down
these skills under the heading Race Class for further use by
similar characters in the future. Or if like me you cant be
bothered and would rather assign different Hero Skills each time
anyway, dont.
Step 3: Rolls.
Rolling the Stats. Roll the stats in front of the DM,
from STR to POW one after the other, writing them down on a piece
of jot paper, no rolling multiple set and choosing the best set,
just accept the luck or not of the die and smile, you can always
improve your skills in the next step anyway.
Eg: our Elf (Treebow) rolls these statistics.
Stat
STR
DEX
BRA
CON
CHR
POW
|
Roll
3
14
10
8
14
13 |
Strength, Hitting / lifting, etc
Dexterity, manipulating things, etc.
Brains or Branz, figuring things out, etc.
Constitution, Surviving, etc.
Charisma, Interacting with others, etc.
Power, Magic Power / Attunement to nature, etc. |
Step 4: Re Rolls.
Re rolls, at this step the player decides what is more
important to him being an accomplished practitioner of his class
or having good statistics. All players have one free re roll, if
a stat is re rolled the result must be taken you can always re
roll a re roll, Treebow looks at his stats and decides to re roll
his Strength. Rolling 3D he gets a 5. Better than it used to be
but still not very good.
Players may purchase more re rolls at a cost of there passed
chance. (What?) Ok sorry all players start with a chance to be
passed at a given profession of 14 so if you just skip to step 5
and read that then jump back youll have a greater
understanding. Initially you have spent no PPs (passed
points). You may spend up to 14 passed points if you so wish, for
each passed point you spend you may make a re roll on your stats.
Eg. Treebow decides to re roll his STR again spending one passed
point he re rolls his STR getting a 4. Curses his STR is now 4 he
cant keep the 5 from before, he spends another passed point
(2PPs) this time his re roll gains him a 13. Looking at his
other stats there not bad apart from his CON deciding he doesn't
mind if hes failed he spends another PP (3PPs) and re
rolls his CON for 9, hem not much better, try again (4PPs)
re rolling a 13. OK that will do. Treebow spent 4PPs giving
him a Passed chance of 10 (14 - 4PPs).
Step 5: Passed or Failed.
Having used as many passed points as desired you now
make your passed roll. This is done by rolling 3D and comparing
it to your passed number (14 - PPs (passed points spent))
if the roll is equal to or lower than this number you have passed
in your profession and may write PASSED on your character sheet
next to your class else you are a Failure and should write FAILED
there instead.
Eg. Treebow in the example above has spent 4PPs his passed
chance is 14 - 4PPs or 10. He rolls 3D getting an 11,
Failing so he writes FAILED on his character sheet, if only
hed spent one less PP.
Passed and Failed initially has this effect a passed character
has 30 points to spend in character generation whilst a failed
character only has 25 points to spend, also although passed and
failed do not alter the game mechanics they should alter the
descriptions a GM uses.
Eg. A passed character say a Fighter with a successful attack,
the GM might describe as thus :- With a skillful lunge you catch
the monster a mighty blow.
And a failed Fighter :-
Barely missing your friend you hit the monster who looks even
more shocked you hit than you do.
A failed wizard brings whole new and amusing meanings to spells
such as the legendry Fire Ball spell!!
Step 6: Skill Bases.
Now its time to work out your skill bases, using your
Stats cross reference on table 1.0 Skill bases. As below
Eg. Treebows skill bases are as follows :-
Table 1.0 Skill
Bases |
Value |
Base |
3 |
3 |
4-10 |
4 |
11-17 |
5 |
18 |
6 |
Stat |
Value |
Base |
STR
DEX
BRA
CON
CHR
POW |
13
14
10
13
14
13 |
5
5
4
5
5
5 |
All of a characters skills are matched to one
of your skill bases, as you can see by looking at the character
sheet, they are all grouped by skill bases, fill in your skill
bases on your character sheet.
Step 7: Skills.
Now you have your skill bases its time to start filling
in your skills. A PASSED character has 30 points to spend in
initial character improvement, a FAILED character has 25, you may
spend these points on any skill but you can not take a single
skill above 10 with initial improvement, except Hero Skills they
may be improved to 20 with initial improvement. Note that initial
character improvement is different from spending experience
points and the two should not be mixed up!
Initial character improvement is performed by taking the skills
base and adding a number of improvement points up to a maximum of
10 in the skill.
Eg. Treebow wants to take a skill in Hafted as he is a woodcutter
and wants to be able to use an axe. His skill base is 5 (STR), he
spends 5 of his 25 improvement points, giving him a skill in
Hafted of 10. He has 20 points left to spend in other skills. He
then spends the remaining skills on a variety of further skills
to best help his character survive as follows:-
Strength (STR) Base: |
5 |
Dexterity (DEX) Base: |
5 |
Brainz (BRA) Base: |
4 |
Swords |
|
Bows |
7 |
Find Traps |
|
Hafted |
|
Cross Bows |
|
Find Hidden |
|
Pole Arms |
|
Pick Locks |
|
Hide |
7 |
Unarmed |
|
Pick Pockets |
|
It Was Him |
|
Clubs |
|
Disarm Traps |
|
I'm Not Mapping |
|
Thrown |
|
Activating Things |
|
Kitchen Things |
|
Lifting |
|
Carts |
|
What's this do |
|
Climbing |
|
Balancing/Acrobatics |
|
|
|
Swimming |
|
|
|
|
|
|
|
|
|
|
|
Axe Man |
10 |
Running |
10 |
|
|
Constitution (CON) Base: |
5 |
Charisma (CHR) Base: |
5 |
Power (POW) Base: |
5 |
Plains Survival |
|
Con |
|
Magical devices |
|
Towns Survival |
|
Confuse |
|
Activating Magic |
|
City Survival |
|
Interrogation |
|
Panic |
|
Nasty City Survival |
|
Bribery |
|
Don't Panic |
|
Mountain Survival |
|
Buying |
|
Sneaking |
|
Sea Survival |
|
Selling |
|
What's this Potion |
|
Forest Survival |
|
Don't Kill Me |
|
Again |
|
Jungle Survival |
|
Riding |
|
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Wood Law |
10 |
Step 8: Odds and Ends.
Now the remaining areas on your character sheet are
filled out such as if you have not named your character yet it
should be done now. You should also mark 6 under Ring Lives as
all characters start with there Ring of Nine Lives charged up to 6
lives.
At this time you do not know your Panic Animal and so should
leave this blank.
Step 9: Your Characters Background and Equipment
This is the point the GM may ask the other characters to leave
the room whilst he tells you your character background, and
assigns you your equipment.
The background should be based around his Hero's skills.
Eg. Mark the Troll Barbarian, being not the most favored of his
fathers sons has an unusual history, his father upon passing
cliffs with his son saying This is for your own good!
Threw mark over the cliffs edge, mark miraculously survived each
incident and loves his father for his caring nature showing him
how best to survive a fall (Falling Hero Skill,) also upon
passing bodies of water, he used to tie a rock to his leg and
throw him into the water (thus gaining the Hold Breath Hero
Skill.) Mark once while he was a child, somehow on a hunting trip
with his father, found his way into a cave and was attacked by a
Grizzly his father didnt know lived there. (What a loving
father!) Mark defeated the bear (Gaining Creature Bane Bear Hero
Skill) but was also seriously injured because of it, upon his
father discovering him, Marks father left him in the cave to get
help. (Funny thing that mark could never find his way back to his
fathers camp even though he was sure it had only been in the next
valley!
The equipment should be based around both his history and his
skills.
Eg. Treebow has spent a lot of his improvement points on Axe
based things (Hafted and Axeman) so the GM steers clear of giving
him anything so useful and decides to give him the shaft from his
last axe (the head is still stuck in the Great Elven Oak in the
middle of the Elf city he was born in, and subsequently had to
run away from.) This may be used as a Club. A lovely Yellow Suit
(In the latest Elven Fashion complete with its little acorn
designer symbol) and 4 Gold pieces.
Note. Starting equipment rarely ever adds up to more than ten
gold pieces as this precludes the player getting any equipment
thats of use except by swapping it between them to start of
with, most of them have spent there last gold buying there Ring
of Nine Lives as these cost a tidy sum.
Thats all there is to character generation. So go get some
characters generated and have fun..
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