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Undead

Banshee
these undead creatures are mainly female, they are grieving spirits, although what they are grieving about is between them and there wailing
STR 12  
DEX 10
BRA 5
CON 10
CHR 8
POW 18
Special Abilities None
Special Defense Immune to Death Magic, need magic weapon to hit
Special Attacks Wail bypasses armour.
Banshees ware long flowing tattered robes or dresses, they live in grave yards or in underground complexes, there wail is there primary weapon, all within hearing distance will take a Row 11 attack, if the target is wearing ear protection the attack row will be 8.
Saying: "Screeeeeeeeeeeeeeeeeeeeeeeeem".

 

Death Night
these are once great warriors, fallen to evil and undead, they are highly intelligent and very Evil.
STR 20  
DEX 15
BRA 20
CON 12
CHR 10
POW 20
Special Abilities None
Special Defense Immune to Death Magic, need magic weapon to hit, on a 3D roll of 10 any spell is reflected at caster
Special Attacks Command: Blind, Stun, Kill. Fireball
these once great knights still wear the armour of there former selves, they carry there former weapons and look terrible, they may once a day use commands to Blind, Stun or Kill a target, the Kill is inflicted randomly, they can also once a day throw a Fireball
Saying: "I Command you to 'Dieee'."

 

Ghosts
Ghosts may or may not be aware they are dead, they most of the time carry on with what they where doing recently before death, unfortunately they may inadvertently harm people, for following them around is an aura of intense cold.
STR 11  
DEX 11
BRA 11
CON 11
CHR 11
POW 11
Special Abilities None
Special Defense Immune to Death Magic
Special Attacks any touching a Ghost takes a Row 4 attack from the cold
Ghosts live anywhere are only seen at night about midnight, will wear anything are slightly transparent, if attacked will fight with any weapon they had in life, as well as there normal attack any successful blow they inflict or if they are touched will inflict a Row 4 attack from the intense cold, this is in addition to there usual damage.
Saying: "Here the music my love, It's wonderful were still here after all these years."

 

Ghoul
Ghouls are an undead creature that has the taste for flesh, they are quite cunning creatures but suffer from an overpowering smell of rotting flesh, this is caused by there flesh rotting off, and can only be stopped by eating other creatures living flesh, they can eat recently killed flesh but then they have to eat again far too quickly. As a result ghouls will try not to kill you, just eat you alive.
STR 12  
DEX 9
BRA 10
CON 4
CHR 10
POW 5
Special Abilities None
Special Defense Immune to Death Magic
Special Attacks None
ghouls live in grave yards or around places of death, as weapons they may use anything but will try non to kill you, pulling there blows, they may just try and bite you (Row 4). They wear any clothing and can seem like pail versions of there original race.
Saying: "Ah friends, you go to sleep, I'll make sure nothing eats you while your asleep."

 

Lich
these are once Powerful magic users who through there magic have found a way to live or in there case unlive for ever. they are extremely intelligent and will do anything to keep on unliving
STR 8  
DEX 8
BRA 30
CON 5
CHR 10
POW 60
Special Abilities Magic Use.
Special Defense Absorb Magic, need magic weapon to hit
Special Attacks Spells
A Lich appears to be a skeletal figure, wearing splendid, if raggedy robes, they make there old towers, caves, castles whatever into there lairs, and will surround themselves with lesser undead, they have the ability to absorb all types of magic, and because you need a magic weapon to hit them this makes them very hard to kill. any magic spell or Power hitting them will heal 1 wound, any magical weapon hitting them will do its damage and heal 1 wound, etc.
Saying: "I Want To Live Forever...Ha Ha Ha Ha Haaaaa!!"

 

Mummy
these undead are the corpses of once rich or powerful people who have had there bodies preserved through mummification, then magic has been used to reanimate there bodies.
STR 15  
DEX 4
BRA 5
CON 10
CHR 4
POW 5
Special Abilities None
Special Defense None
Special Attacks Disease
Mummies wear bandages and possibly fine garments over the top, they reside in tomes, or any area of concentrated undead. there touch causes a flesh rotting Disease, the Disease will take affect after a few days, if the GM decides any one hit has contracted the Disease, it can be cured in the usual means, and is not contagious, but don't let a person with this Disease cook you dimmer, else you might be eating there fingers...Yuk!
Saying: "Grouuuunnn"

 

Poltergeist
these are undead playful spirits usually ex Halfoots, Snivling, Brownies, Pixies, etc., they are sometimes evil but not always, they love creating mischief, moving objects, throwing things about, etc.
STR 5  
DEX 5
BRA 10
CON 3
CHR 3
POW 3
Special Abilities None
Special Defense True Invisibility
Special Attacks Throwing things about 15
Poltergeist's reside anywhere, they are Invisible all the time, because of there small size they are very hard to find, there main attack method is throwing things at a target.
saying: "Hee Heee"

 

Shadow
shadows are an undead spirit, who's body was destroyed by use of high magic, it is possible to accidentally create a shadow by blasting an undead creature with a spell and gaining a Destroy result, the shadow will form after a night and pursue the spell caster.
STR 15  
DEX 10
BRA 10
CON 3
CHR 3
POW 3
Special Abilities Shadow Walk
Special Defense Near Invisibility
Special Attacks None
Shadows are very difficult to see, in a well lit room they will stand out, on the wall, floor or wherever they are but in a normal room, or in a woods or somewhere there are a lot of natural shadows it will blend in, they attack with there shadow claws, attacking there victims shadow as if it where the victim, and gaining the same results, if the victim is in a strong light source and casting no shadow, the shadow will not attack, it will run and wait it's time until it's victim moves to a not so well lit location, shadows may also pass from one shadow to another, so it's very difficult to trap a shadow, if it reaches a shadow it can pass to another shadow, this ability takes a round to complete and the shadow may be attacked as normal until the Shadow walk is completed.
saying: "....."

 

Skeletons
these undead creatures are made from the fleshless corpses of dead warriors, they have limited intelligence, and make up the main undead force.
STR 10  
DEX 10
BRA 3
CON 3
CHR 3
POW 3
Special Abilities None
Special Defense -1 Row Armour, Immune to death magic
Special Attacks None
Skeletons are found anywhere they are animated, will attack with any weapon handy, and wear any armour they have.
saying: "Hhhhhhhhhh"

 

Vampire
the most feared of all the Undead, the Vampire feeds of the living, drinking there blood, through teeth, or suckers, it has the ability to transform at will into a Bat or Warg, retaining its vampire stats, can become insubstantial to walk through walls or other barriers, however they are allergic to Garlic, hyper sensitive to sunlight (It doesn't kill them, just puts them at quarter skill while exposed to direct sunlight) and may only be killed by a stake through the heart and destroying there coffin
STR 18  
DEX 18
BRA 18
CON 16
CHR 20
POW 30
Special Abilities use Magic, Insubstantial, transformation into Bad or Warg
Special Defense Immune to Death Magic, Magic weapons needed to hit
Special Attacks Hits Drain Life Essence, Mesmerize
Like Weight the Vampires drains life Essence, but the Vampire needs to strike the opponent using any weapon or spell, the damage of these attacks is then added to the vampires life, any killed by a vampire will become a vampire under its control, this control may be removed only if the Master vampire is destroyed, players becoming vampires may be played as such after the Master Vampire is destroyed, but remember a vampire must feed, if a vampire doesn't feed at least once a week (Draining a man sized creature of blood), the Vampire will go through ever increasing fits of pain and bloodlust at night, the player must rest during the day, taking soil, rocks, sand, whatever from the location of there death and sleeping on these, and there accents change to sound something like The Count of Sesame Street. as said earlier a vampire needs to sleep on the stuff of It's death (transition into a vampire). most choose to put this stuff into a coffin and return to it before daybreak, but some carry it on there person in a bag, while there place of rest remains a vampire may not be destroyed upon removal of the stake, a vampire will come back to life, and flee to It's place of rest, as you can see, carrying it around in a bag isn't a good idea.
Saying: "Blerd, Blerd, I Neeyd Yore Blerd."

 

Wight
these undead creatures pray of living creatures to extend there unlives, they are extremely intelligent and cunning, trapping living beings then feeding of there essence.
STR 13  
DEX 12
BRA 15
CON 10
CHR 14
POW 25
Special Abilities Some use Magic
Special Defense immune to Death Magic, Magic weapons needed to hit
Special Attacks Some use Magic, Hits Drain Life Essence
Weights make there homes in barrows or underground complexes, they will try to trap a creature in there lair, and over a few days drain there life's essence from them, just being around a weight causes a Row 3 attack every round, the results of these are added to the weights own life resources, unlike Wraith's, Weights can have a large number of life essence results stored. There lair's are usually full of treasure, but, the treasure must be split up and scattered away from each other, or the Weight will reform after several nights. So get rid of the treasure as fast as you can. or give it to someone you don't like
Saying: "Don't sssstruggle, you will live on through meeee!"

 

Wraith
these are once powerful men, corrupted by Evil and have wasted partly into the nether planes, they are usually aggressive and highly intelligent, some use magic
STR 14  
DEX 13
BRA 14
CON 8
CHR 13
POW 13
Special Abilities Some use Magic
Special Defense Immune to Death Magic, Magic weapons needed to hit them
Special Attacks Some use Magic, Hits Drain Life Essence
Wraith's usually wear dark coloured robes of cloaks, and hide there eyes which glow red, they carry any weapon, in combat they upon inflicting a hit will gain the same temporarily for the combat. Eg. if in a combat a wraith inflicts a Stun will if stunned be able to ignore it, if inflicting a kill result will not be killed if it receives a kill result, etc. they only receive one of these at a time, so if it inflicted two wounds, then was hit twice for a wound, it would not ignore both wounds just the first.
Saying: "Give your life Esssencesss to me!"

 

Zombie
these undead are the reanimated corpses, of any fallen creature, they are slow and relentless.
STR 10  
DEX 8
BRA 3
CON 3
CHR 3
POW 3
Special Abilities None
Special Defense Immune to Death Magic
Special Attacks None
Zombies should always act last, they are slow and unintelligent, often walking off cliffs to attack a flying target, they use any handy weapon and armour
Saying: "Eeeerrrr.."