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Supernatural Creatures

Demons
Demons are creatures from another plane of existence, they usually are not interested in the world of men, although a few have been known to make there homes here, but tend to well advertise the fact that all must keep away. Demons come in several types, Lesser Demons are the grunts of the Demons society, they vary in height from a few inches up to about 2 feet tall, Minor Demons, they are only slightly better than lesser Demons, ranging from 2 up to 5 feet tall, Demons, these vary in description and height, from about 5 upto 8 feet tall, Greater Demons, are the majority of the Demons, ranging from 7 to 10 feet tall, Master Demons, are nasty buggers, ranging from 10 to 15 feet tall, Demon Lords, are very nasty buggers, ranging from 15 to 30 feet tall and Demon Kings, you don't want to meet one of these, dark night or not. ranging in height from 30 to 60 feet tall. all Demons have certain powers, the lesser may only have 1, and this will be something on the lines of able to cause a nasty rash, or make warts, the powers range on up to Demon Kings abilities to Create and Destroy Pocket Dimensions at will, able to put out the sun, etc.
Lesser Demon
STR 5  
DEX 12
BRA 10
CON 5
CHR 15
POW 20
Special Abilities 1 Minor Power
Special Defenses -1 Row Armour
Special Attacks None
Minor Demon
STR 8  
DEX 14
BRA 12
CON 10
CHR 20
POW 25
Special Abilities a couple of Minor Powers
Special Defenses -1 Row Armour
Special Attacks None
Demon
STR 15  
DEX 16
BRA 16
CON 12
CHR 20
POW 30
Special Abilities a few Powers
Special Defenses -2 Row Armour
Special Attacks None
Greater Demon
STR 20  
DEX 19
BRA 19
CON 15
CHR 25
POW 40
Special Abilities a couple of greater Powers & Magic
Special Defenses -3 Row Armour
Special Attacks None
Master Demon
STR 30  
DEX 25
BRA 25
CON 20
CHR 30
POW 50
Special Abilities a few greater Powers & Magic
Special Defenses -4 Row Armour
Special Attacks None
Demon Lord
STR 35  
DEX 30
BRA 35
CON 25
CHR 40
POW 60
Special Abilities many greater Powers, and Magic
Special Defenses -4 Row Armour
Special Attacks None
Demon King
STR 40  
DEX 35
BRA 40
CON 30
CHR 50
POW 100
Special Abilities all greater Powers & Magic
Special Defenses -4 Row Armour
Special Attacks None
Demons are not killed as other creatures are, instead you banish them back to there home plane, these demons may get a grudge against there banishers and if this occurs will on occasion, when summoned by another pay a visit on previous banishers before returning to there plane, If you want to destroy a Demon, 1st you must travel to there plane of existence, then you must find them, then you must kill them there, Demons on there home plane are roughly double there stats on our plane...(ouch!)
Saying: "So You Try To Summon Me Do You Mortal.. Cower In Fear At My Might, Ha. Ha. Ha. Ha. Ha!!!"

 

Elementals
Elementals are creatures from the primal planes of that substance, it is possible to call forth by using a Water elemental spell, a creature from the primal plane of any cool, wet substance, such as Yogurt, Milk etc. elementals are broken into 4 groups, Water any cool wet substance, Air any gaseous substance, Fire any burning substance or Earth and solid hard substance. these Elementals may pass freely through that substance and are immune to attacks from that type of substance or magical effects that are like it.
a list of the Elementals stats follow:-
Water Elemental
STR 14  
DEX 14
BRA 18
CON 10
CHR 10
POW 15
Special Abilities Pass through Watery substances
Special Defenses -1 Row Armour
Special Attacks Water Bolt (Row 10)
Air Elemental
STR 14  
DEX 15
BRA 18
CON 8
CHR 10
POW 15
Special Abilities Pass through any gaseous substance
Special Defenses -2 Row Armour
Special Attacks Air Bolt (Row 8)
Fire Elemental
STR 10  
DEX 17
BRA 18
CON 10
CHR 8
POW 15
Special Abilities Pass through any Flaming substance
Special Defenses -1 Row Armour
Special Attacks Fire Bolt (Row 12)
Earth Elemental
STR 18  
DEX 10
BRA 18
CON 8
CHR 10
POW 15
Special Abilities Pass through any Solid substance
Special Defenses -3 Row Armour
Special Attacks Earth Bolt (Row 12)
Elementals may attack by physical means (Hitting an opponent Row 9), by there Element type (Water = Drowning, Air = Lifting/Dropping, Fire = Burning, Earth = Burying) or by throwing a Bolt of there Element type using there DEX to hit. also all elementals are immune to attacks made with there base element, so a Fire elemental is immune to fire or magic fire, etc.
Saying: "(Drown) (Fall) (Fry) (Suffocate) * (Delete as appropriate) you scum!"

 

Genie
Genies are supernatural creatures that usually reside in there own portable pocket dimensions, they will if found grant there finders 3 Wishes in return for there pocket dimension containers.
STR 25  
DEX 18
BRA 20
CON 15
CHR 20
POW 100
Special Abilities use Magic
Special Defenses -4 Row Armour, Defensive Spells
Special Attacks Offensive Spells
Genies containers are found all over the place, usually they will look quite normal and act as such, they will not show up enchanted with magical spells etc. the container will only be opened in a certain way, rubbing a lamp, uncorking a bottle, shaking a glass, etc., in Combat a Genie will use there magic to create all sorts of strange objects to help them win, such as creating a Jet Fighter aircraft to help fight a Giant Eagle, etc., the Wishes may take the form of Wishes, or a single simple task, such as kill that Giant Eagle.
Saying: "Hey Master see this here Iron Bird, we go fly, kill big eagle."

 

Golems
Golems are creatures created from raw magic, they take many forms, but are created from one of four different substances, or like substances, they will obey there creator to the letter, and can be destroyed like any other creature, however the creator may reassemble a Golem much easier than making a new one. they are made from these substances:- Mud, this includes any form of easily molded material. Eg. butter, Mud, Wet Clay, etc. a Mud Golem will not dry hard, if made out of Clay and fired, the Golem will not be able to move. Flesh, this includes any material that has long non bendy bits, Eg. Flesh & Bone, Bone, Sticks, etc. the joints must be made of a soft substance or one that flexes easily or the Golem will not be able to move. Stone, this includes any Hard material or a material that starts soft and dries Hard, Eg. Stone, Fired Clay, etc. Metal, this includes any form of metal, Eg. Iron, Silver, Mercury, etc.
below are the statistics for the 4 types of Golem.
Mud Golem
STR 10  
DEX 8
BRA 5
CON 5
CHR 5
POW 3
Special Abilities Swamp Walk Hero Skill 12
Special Defenses None
Special Attacks None
Flesh Golem
STR 12  
DEX 10
BRA 8
CON 5
CHR 5
POW 3
Special Abilities None
Special Defenses -1 Row Hide
Special Attacks None
Stone Golem
STR 15  
DEX 11
BRA 10
CON 5
CHR 5
POW 3
Special Abilities None
Special Defenses -2 Row Armour
Special Attacks None
Metal Golem
STR 18  
DEX 12
BRA 11
CON 6
CHR 5
POW 3
Special Abilities None
Special Defenses -3 Row Armour
Special Attacks None
Golems are found as Guards in many treasure chambers, and sometimes as workers in places normal folk can't work in, they wear no clothing but may use any weapon, if they use there fists they attack on Row 9. Golems never speak but can communicate by other means. Note most players will not be able to read/write. also Only one Golem may be owned by any single person at any one time.
Saying:"............."

 

Imp
these creatures are akin to Demons, but unlike there larger brethren they live elsewhere from the demon plane.
STR 8  
DEX 14
BRA 12
CON 11
CHR 15
POW 20
Special Abilities a few Minor Powers
Special Defenses -1 Row Armour, immune to magic spells
Special Attacks None
Imps usually live around sources of magic, they are sometimes found in wizard towers acting as messengers or servants, in combat they will try to trick there opponents, using there minor powers to mislead there assailants into traps, etc., because Imps feed of spell energy, spells have no effect on them.
Saying: "Fireball? Fireball? just you try that again, go on I dare you. Fireball?"

 

Lycanthropes
these are creatures infected with the lycanthrope disease, they appear normal in every aspect save two, first they have an aversion to silver, second when the moon is high in the sky, they transform into hideous parodies of there Panic Animals. while in this form they are almost invulnerable. the stats below are added to there existing stats while in there Lycanthrope form. Note players infected with lycanthrope do not get these bonuses except the Specials below.
STR +8  
DEX +5
BRA -3
CON +6
CHR -5
POW +0
Special Abilities None
Special Defenses -4 Row Armour. can only be hit by silver or magic weapons
Special Attacks Lycanthrope, Berserk
Lycanthropes live all over, wherever there is life there is lycanthrope, anyone wounded or worse by a lycanthrope who survives may contract lycanthrope at the GM's discretion. while infected they are unaware of the disease, they will transform at night and seek food, they can be kill's by normal weapons but will regenerate over a few hours and return to there normal selves in the morning with no memory of the nights happenings. if all members of a party are infected by lycanthropy you can tell them, and let them role play these nights excursions. in Combat Lycanthropes will bite Row 9 or Claw Row 8 and will continue to fight until killed or they kill there pray. as noted above lycanthropes are immune to damage by all but magical or silver weapons, this doesn't mean they cant be killed or take damage from normal weapons only that wounds from normal weapons will regenerate at a rate of 1 Wound per minute, damage done by magical or silver weapons must be healed normally. lycanthropes are allergic to silver of all sorts, and as a result take a Stun if silver comes into contact with them, this is in addition to any other affects the silver object may have.
Saying: "Hey look at that Moon. doesn't it make you feel all funeeeAwoooow!!!"