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POWERS
MISC POWERS
Misc powers in SSKiller are any power that are used not to damage
or protect a target.
The powers listed below are not a full list of SSKiller powers,
if a player wishes to use a power that is not listed below the GM
should decide upon a difficulty by comparing the powers below.
Note. Where duration is unspecified the power last until the end
of the current combat, or until the end of the next within 24
hours.
Easy Misc Powers: Double Skill
Minor Food Creation
the user of this power can create a small amount of
food, just enough to fit in a closed hand, such as a hand of
nuts, etc., this food is normal every day food, no magical food
can be created in this manner
Minor Liquid Creation
the user of this power can create a cup full of liquid, the
liquid is of a plane variety, no complex tastes. the liquid is
non poisonous or magical, so water, plane white wine, plane ale,
etc., are allowable. Note bar tenders may not be too pleased of
any using this power in there establishments.
Detect Undead
the user of this power can tell if there are any undead
in there immediate vicinity, they will get an uneasy feeling from
the direction of the undead.
Detect Poison
the user of this power can by placing the liquid, food etc.,
under there hands, tell if the stuff has any type of non magical
poison in or on it, they can't tell what type or strength the
poison is.
Detect Bad
the user of this power can tell if a normal non poisoned non magical foodstuff will have a bad effect if eaten, such as a
bowl of stew made with meat that has gone off, etc.
Normal Misc Powers: Normal Skill
Locate Magic
the user of this power can sense the presence of magic
in the area, they have a rough idea of the direction of the magic
and distance to it.
What Poison
the user of this power can tell the exact type and
strength of a poison also they will know the antidote if any
exists.
Cure Wound
the user of this power may cure 1 Wound level on
themselves or on a target touched.
Create Water
the user of this power can call fourth an amount of
water equivalent to 2 or three buckets of water, the water will
appear where the user indicates, even in mid air. Locate Animals
the user of this power can detect the presence of
animals in the vicinity, giving there rough direction and
distance to them although no idea what the animal is, for the
purposes of this power an animal is any creature, animal or
supernatural creature.
Detect Plants
the user of this power can locate any single stated
plant in a given area, the power gives a rough direction and
distance to the said plant.
Mimic Easy Misc Spell
the user of this power can mimic the effects of a single
Easy Misc Spell.
Hard Misc Powers: Half Skill
Calm
this power is used to calm, stop anger or panic in a target or
the user, the power may be used to boost a Don't Panic skill or
be used to automatically calm a non hero target.
Create Food
the user of this power is able to call forth any normal
non magical type of food, such as roast chicken, the quantity of
this food is about as much to feed two or three people, the food
is normal food and will go off as normal.
Liquid Creation
the user of this power is able to create a quantity of
any normal non magical liquid, the liquid can be flammable or
alcoholic etc., the quantity is about 2 to 3 buckets full, and
may be created where indicated by the user.
Purify Food or Water
the user by placing there hands over food or water may
purify or remove poisons from the substance, the substance then
becomes safe to eat or drink.
Divination
by the use of this power the user can call upon greater
knowledge than there own, they may ask one simple question, that
question may then be answered by the GM as cryptically or simply as
they desire, Eg. Q."is this door trapped?", A."the
ways of entry are all perilous if due attention is not followed." or A."Yes".
Detect Enchantment
the power user may by this powers use find the number of
Enhancements on a given single object and be told the most basic
or simple ones.
Find Traps
the user of this power can detect the presence of traps
in front of them for 20 minutes or so, the traps appear to be
outlined in red to the power user.
Speak with Animals
the power user can by use of this power speak the tongue of any single target animal, the language is usually a series of
grunts, oink's or snorts, the caster can communicate with that
animal and if persuaded the user can find out anything the animal
knows.
Mimic Normal Misc Spell
by use of this power the user can mimic the effects of
any Normal Misc Spell.
Very Hard Misc Powers: Quarter Skill
Control Weather
by use of this power the user is able to control the
effects of weather, changing the weather by small degrees, so if
the day is fine and sunny, they may make clouds appear, if there
are clouds make it overcast, if its overcast make it rain, if its
raining make it throw it down, etc.
Commune
the user of this power is able to commune with greater
powers, usually a god, Demon or some other power, the commoner can ask one simple question, this question will be answered by a
vision of the future, the vision may not be accurate, but should
portray the most likely event if the question accurse. Eg.
"what will happen if I open this door?".. Vision: the
player see's a ring rolling around on the floor. because there is
a poison needle trap on the handle.
Permanent Light
the user creates a permanent light source, the source
may be picked up and carried around, hidden in which case so will
the light be, the object the light is cast upon can be anything,
it may be even cast upon a person, if any part of there skin is
visible so is the light. the most common object a continual light
is cast upon are coins.
Regeneration
this power allows a user to regenerate there own body,
over an hour they may regenerate any number of wounds including
destroyed ones, they can heal 1 wound level per minute, so after
2 wounds are healed they may move an incapacitate down to a
wound, 4 for a kill to an incapacitate, etc.
Cure Poison
the user is able to neutralize the poison either in
there own bodies or in others, these poisons must be normal, and
can range from deadly, if very quick to non deadly ones.
Healing
the user of this power has the ability to cure any non
destroyed results, upon there or another's bodies.
Cure Disease
the user can cure any non magical disease on them or
another.
Cure Blindness
the user is able to cure blindness, the target must have
there eyes, else they must be regenerated with Limb regeneration
below, once cast the spell restores sight to the target or the
user.
Cure Deafness
the user is able to restore hearing to a target or
themselves.
Speak with Plants
the user is able to speak with plants, gain knowledge of those passing etc., or if the plant is intelligent like most
trees, hold a conversation with one.
Raise Undead
the user is able to raise undead creatures, the creature
type must first be specified, the creature must have an BRA and
CHR of less than the user, an undead thus raised will obey the
power user. Note the power user may only raise there BRA stat
number in undead creatures and still retain control of them..
Stone Pass
the user is able to pass through solid non magical
stone, the power lasts 3 minutes so they best be out of the stone
by then or Whing.
Stone to Flesh
Sometimes your pals get turned to stone, normally this
will mean they die, but if the user states they are attempting
this power as the unlucky target gets stoned (No pun intended)
and are successful the person doesn't loose a life. also
sometimes its necessary to free someone whose been stoned in an
adventure. this power is how to do it.
Water Walk
the user may walk on the surface of water, without
getting wet.
Part Water
the user here makes a rather passable mosses impression,
a body of water, will part, allowing people to walk across the
bed of the water, this will only last a few minutes, and as the
spell is wearing out, the GM will tell the players the water is
getting closer, until it finally collapses in on them.
Mimic Hard Misc Spell
by use of this power the user can mimic the effects of
any Hard Misc Spell.
Extremely Hard Misc Powers: Eighth
Skill
Time Door
this doesn't really open a door in time, rather it opens a
portal to another dimension of higher or lower technology level,
at the user choice, the user may open doors to any known time
dimension, or just take pot luck. See GM's Time Travel.
Speak with Dead
the user of this power is able to speak with the dead,
they must have a part of the body they wish to speak with, once
they have successfully spoken with this person the spell becomes
1 level easier to speak with that person again. the person is
like any other except there dead, so they are not compelled to
tell the truth or even answer the questions asked, the players
will have to Con or Bride or some other means of persuasion. Note threatening the dead is mainly pointless.
Remove Curse
the user is able to temporarily remove 1 enhancement on
a given object, the enhancement is removed for 24 hours before
returning.
Regenerate Limb
as Regeneration only the user is able to target another
to be regenerated.
Wish
see Wish Offensive Spells
Raise Dead
the user of this power is able to either restore 1 life
to a life ring that has been lost within the last few minutes or
raise a character who has lost there last life within 1 day, this
power may only be used to restore 1 life, and if successful the
user and recipient will be at half skill for the next 24 hours.
Mimic Very Hard Misc Spell
by use of this power the user can mimic the effects of
any Very Hard Misc Spell.
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