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POWERS

OFFENSIVE POWERS

Offensive Powers in SSKiller are any power that targets a creature or thing designed to do some form of affect or damage.

The spells listed below are not a full list of SSKiller Powers, if a player wishes to invoke a power that is not listed below the GM should decide upon a difficulty by comparing the power to one below.

Note Failed power users and powers make for a very amusing time. if the failed user uses a power successfully the GM looks at the power name and affects of the power then tells the caster what happens.

Easy Offensive Powers: Double Skill

Itch
the user points at a target and wiggles there index finger, the target then gets an itch, the itch is quite annoying and will last as long as the player keeps wiggling there finger, while this is happening the target of this power is at half skill, but the user is also at half skill due to pointing and wiggling.
Rot
the user moves there hands over some food, and utters a high pitched squeal, the food under there hands, will rot in front of there eyes, the rotting only affects food that can be rotted, and will not effect magically or power created foods.
Bleach
the user of this power causes an object to loose all colour, the object turns white, it must be made of a material that can have it's colour changed, such as wool, skin, paint, etc.
Colour
the user of this power causes an object to take on a specific colour or set of colours, the colour change lasts a day.

Normal Offensive Powers: Normal Skill

Cause Injury
the invoker of this power causes a target hit to take a Row 6 attack as well as any other damage caused
Entangle
the user or this power causes roots to grow and lengthen, the roots then wrap around the targets legs and bind them into place, the target needs to make a STR roll to escape, or the power will run out in 4 rounds, while Entangled the target is at half skill.
Fear
the power causes a target pointed at to be afraid of the user, the fear will cause a low moral target to run away, but if the target is more powerful than the user, the target may just attack the power user instead.
Charm Animal
the power user causes an animal to become friendly toward the power user, the animal will take no aggressive action toward the user unless the user takes an aggressive action toward the animal, in that case the power is broken. this power lasts indefinitely. Note for this spell any animal is found in Animals
Easy Spell Mimic
by use of this power the user can mimic an Easy Offensive Spell, but the difficulty is Normal.

Hard Offensive Powers: Half Skill

Charm Person
the target of this power will think the user is a good friend of threes and will take no aggressive action toward them unless the user takes aggressive action toward the target, the charmed person will do anything a good friend would do, except where it would endanger the targets life, job or well being, this power lasts indefinitely. Note for uses of this power a person is any Common Player Character Race
Mesmerize
by use of this power the user can beguile a target into doing anything the user wants them to do, the target must be told in basic words (no more than a simple sentence) what the user wants of them, the target gets a chance to resist each time a new command is issued a BRA roll will break the power on the target.
Spell Mimic
by use of this power the user can mimic an Offensive Spell, but the difficulty is Hard.
Call Lightning
The caster may call a bolt of lightning down out of a stormy sky (there needs to be a storm) and onto a target doing a row 16 attack.

Very Hard Offensive Powers: Quarter Skill

Turn To Stone
this power may be used to transform anything into stone, the object must not be magical in nature, and if a creature is the target the creature will receive a single Kill result but if the creature is kill's it will be turn's to stone, if not a small part of the creature is stoned instead.
Charm Monster
the target of this power will think the user is a good friend of threes and will take no aggressive action toward them unless the user takes aggressive action toward the target, the charmed person will do anything a good friend would do, except where it would endanger the targets life, job or well being, this power lasts indefinitely. Note for this spell a monster is any Creature.
Hard Spell Mimic
by use of this power the user can mimic an Hard Offensive Spell, but the difficulty is Very Hard.
Phase Ball
this power causes a glowing, pulsating black globe to come into being in two locations, the first is where the use points, the second is where the user want's the second to be. the first point will wander in the direction indicated by the user, if the first point meets with an object, that object will be moved instantly to the second points location, any person or large object may also be cut in two by the pulsating black globe.

Extremely Hard Offensive Powers: Eighth Skill

Very Hard Spell Mimic
by use of this power the user can mimic an Very Hard Offensive Spell, but the difficulty is Extremely Hard.
Wish
see Offensive Spells Wish.
Death Strike
the user of this ability calls down from the sky a column of Black Fire, the fire is not true fire if anything it could be known as anti fire, the flames are cold, and it will consume anything it touches, the column is targeted at a single target, if the target can't get somewhere protected from the sky that person will be Destroyed, every location taking a destroy result, this spell works on creatures that are normally immune to fire.