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SPELLS
MISC SPELLS
Misc spells in SSKiller are any spell that are used not to damage
or protect a target.
The spells listed below are not a full list of SSKiller Spells,
if a player wishes to cast a spell that is not listed below the
GM should decide upon a difficulty by comparing the spell to one
below.
Note. Where duration is unspecified the spells last until the end
of the current combat, or until the end of the next within 24
hours.
Easy Misc Spells: Double Skill
Quench
this spell is used to creature a small amount of water, it can be
used to put out a small flame, but is mainly used to quenching the
casters thirst.
Magic Candle
this spell brings about a small flame on the end of one of the
casters fingers, the flame is easily put out and doesn't burn,
the light the flame puts out is enough to see a small area by,
and will not carry far.
Thermals
this spell is used to warm the caster, It will not warm him for
long and is the equivalent of drinking a warm cut of tea, but
without the liquid.
Cooler
the spell is used to cool the caster, It will not cool the caster
for long and is the equivalent of a small portable fan.
Lifter
this spell is used to lift a small object, such as a small key,
stone, etc., the object can be lifted about 3 feet, the spell
when expired, about a minute, will slowly float the object back
down to the surface. other spells may be cast on the object while
it is raised.
Slider
the spell causes an object about the size of a small key to slide
across a hard surface, for about 3 feet, the object will not
slide in the air, but can be slid along a surface to fall of it.
Illumination
the caster causes a normal light source to increase its
normal illumination level, you can double the light given off by
any flame or light source other than the sun, the effect lasts
for a few minutes.
Colour Change
the caster of this spell may alter the colour of any
light source. the light source will remain in the chosen colour
for several minutes, the light source is in no other way
affected.
Normal Misc Spells: Normal Skill
Magic Mouth
the caster creates a magical mouth that will speak a few words
when certain conditions are met, Eg. Shout "Help!, Help!, Assassin!" when the door is opened without me being there,
the words and condition are up to the caster as is the location
of the mouth.
Create Water
this spell creates an amount of water, equivalent to 2 or 3
buckets, the water appears where the caster points, and will fall
to the surface if created in the air
Create Sloop
the caster creates a form of tasteless gruel, this may be eaten,
or drank, the gruel will nourish the caster for a day, but after a
few days the eater will start to seriously dislike the tastelessness, and would rather eat anything else.
Light
the caster creates a small amount of light from his palm, the
light is equivalent to a modern electric torch, but not a very powerful one, the caster may turn the light off by closing his
hand, the light lasts for about ten minutes.
Illuminator
the caster points at an object and the object emits light, the
light is enough to see by but is not very bright, the object will emit light for about an hour. The light will
disappear if the
object becomes invisible or is by some other means hidden.
Silent Feet
the caster may walk on any surface they could normally walk on,
but do so without making a sound, Eg. they may walk on broken
glass without the glass making a crunch sound, however the
surface still has it's normal effect, in the case of the glass,
breaking further and cutting his feet.
Camouflage
the caster with the use of a cloak can in a natural setting (in a
woods, cave or other non made environment) give the cloak a
temporary coloring like the environment, this will help with a
Hiding roll by Doubling the casters Skill, the cloak will stay
this way, even if removed for 24 hours or until the cloak is
removed from that environment.
Mould Mud
by the use of this spell the caster can mould any soft
non living substance to his desired shape, the
object will stay in that shape for about 24 hours, but if pushed,
prodded or otherwise interfered with will fall back into it's
natural state, this spell is the first step of creating a mud
Golem.
Water Elemental
the caster may call forth a water elemental from any large body
of water, the elemental will complete one simple task for the
caster, such as "kill the Orcs", the elemental will
then kill a few Orcs that are in visible range and leave, the
elemental will decide when it has done enough. etc.
Volume
the caster of this spell causes any one normal source of sound to
double its volume, if the sound is high pitched it may break
glass etc., if the sound is very quiet it may become audible, if
very load it may become defining, etc.
Race Form
by the use of this spell the caster may take on the appearance of
another race, who's height, weight etc. is not too much different
from themselves, the caster will look, but not sound or if
closely observed, act like the race form taken.
Magic?
by use of this spell the caster can tell if the object under
question is of a magical nature, or has magical powers, this
spell will not tell the caster what powers or how many powers the
object has or the strength of these powers or enhancements. this
spell may also be targeted at a room, this will show the caster
if the room is being Sky's.
Big Pockets
the caster of this spell can put into there pockets about double
the volume of there pockets, the spell will run out after a few
minutes, but the pockets will remain big, until there contents
is removed, Big Pockets may be cast upto 3 times on the same
pocket, giving it the volume of a large sack, the pockets will
not look any different from the outside, and will not be any
easier to get objects out of, the opening of the pockets will
restrict what can be placed into the Big pockets, as you can't
place any object into them that you cant fit through the
opening, also any sharp object may cut the pocket, spilling there
contents.
Hard Misc Spells: Half Skill
Languages
the caster of this spell may for a few minutes understand any
spoken language that he is hearing, the caster may also speak a
few simple words in reply, such as "No Kill Me!"
Find Familiar
the caster may once a year gain a familiar, if the familiar dies
the caster must wait another year before he may attempt to gain
another, when this spell is cast, the caster rolls on the Panic
Creature table and gains a familiar of that type, Errol Pot
Plant, the caster can see through there eyes and understand his familiars language, if the
familiar is killed, the caster will be
at Half Skill for a day due to shock
Mould Flesh
the caster can assemble a body out of old parts, sticks,
or a similar substance, with long non flexible pieces and soft or
bendable joints, this is the first stage in making a Flesh Golem.
Mud Golem
the caster after getting a suitably shaped body, see Mould Mud
above, casts this spell, upon success the caster brings into being
a Mud Golem
Air Elemental
the caster may call forth a Air elemental from any area of Gas,
the elemental will complete one simple task for the caster, such
as "kill the Orcs", the elemental will then kill a few Orcs that are in visible range and leave, the elemental will
decide when it has done enough. etc.
Others Race Form
by the use of this spell the caster may make a target take on the
appearance of another race, who's height, weight etc. is not too much different from the targets, the target will look, but not
sound or if closely observed, act like the race form taken.
Email
the caster will by use of this spell create a greasy,
oily substance that may be used to lubricate, clean metal, or
make a surface sloppy, the substance created is quite sloppy, if
placed on a floor the surface is too sloppy to stand on.
Identify Enhancement
by use of this spell the caster is able to Identify one
of a given objects powers or Enhancements if the object has any.
Mend
the caster of this spell produces materials that can be used to
mend a broken item, these materials will only last as long as the
mend lasts, and any not used to mend the object will disappear.
the broken object can be mended in a few minutes, if small up to
a few hours or days if large or huge. Eg. if cast on a broken
sword, the materials could be some gluey like substance and some
metal splints for the blade. the mend will be quite odious to
anyone who looks at the object but the mend will hold for quite a
time, or until the object is put under severe pressure, then the
mend will break, and the material disappear.
Imbedding
the user of this spell may imbed a magical aura, into an object,
this aura will show itself when a detection spell is cast, such
as Magic? but will have no powers or enhancements if the object
is tested further, this is the first step in enchanting an item.
Knock
the caster of this spell may unlock or unbar any non magically sealed door, the caster Knocks twice on the door and says
"Open up" or some other words of the opening type, the
door will then become unlocked, and swing open.
Lock
the caster of this spell may by closing the door, and placing his
hands on the door, saying "Keep out" or some other
closing, locking words, lock a door, this lock is a normal lock
or barrier, if the door has no lock or barrier, the door will to
any trying to open it, be equivalent of one with a chair wedged
at the back of it.
Night Eyes
the caster of this spell may see in the dark for about abs hour, without aid, or light of any sort, they can see in total
dark as if it were an overcast day, if a bright light source is
brought into the area, the user will be Stunned for a round while
there eyes adjust.
Minor Illusion
the caster of this spell creates a minor illusion, the illusion
may be as big as a door, but has no smell, feel, taste or sound,
if the illusion is touched the thing touching it will pass
through the illusion, a minor illusion will last for a few days,
unless struck violently, then it will disappear.
Barring
the caster of this spell want's the location to be secure from
prying eyes, the location can't be seen from outside, it appears
to be hidden in shadows, this barring will also effect magical
sight, or sprayings. the Barring will last until there is a
significant change in the location, such as moving the furniture around, people coming or going isn't a significant change however
many people you cram in the location.
Create
the caster of the spell, creates an item, the item is not
magical, but for all purposes is an item of the appropriate type.
the item is a single object, no complex multi part objects can be
created, and must be of a mundane material such as wood, stone,
metal, etc. no precious or rare materials, the object must be
smaller in mass and size than an armchair, and if closely looked
at is notably a copy.
Very Hard Misc Spells: Quarter Skill
Illusion
the caster of this spell may bring into being an
illusion of upto 20 feet tall, that feels, smells and sounds like
the original, the illusion will have no intelligence but will act
exactly as the caster wanted at the time of casting, Eg. a
waterfall, the water will cascade from the wall, making a
splashing sound as it pours into a pool on the floor. The Guard
points his halberd at the door and says Stay out as the door is open's etc., the illusion can fight but it's skills are only
Illusionary, it will hit or miss by chance (GM chooses), it has
no skill, only area effects will be sure to hit an intended
target. the illusion will last for a few days or until violently
struck, then disappear, illusions may cause others to think they
are taking damage, this damage will for all purposes be real.
unless the illusion isn't very believable, such as a ten for high rubber dragon, breathing real fire wearing a
pretty pink
dress. in this case you have a chance BRA Base to disbelieve the
illusion and thus the damage caused, also if you know the
illusion is an illusion, you take no damage from them, such as
you or your friend just cast it.
Extension
the caster of this spell may target an already existing
spell or effect and double it's duration, this will not double
the spells effect, just its duration, and so it can't be cast on
spells design's to do damage over time, etc, the spell is used to
double the duration of a spell that could run out, this spell can
be cast more than once per spell but doesn't double, then double
again, it just dad's the duration of the spell on again.
Target
this spell allows a spell that normally effects the
caster only to be targeted on another creature, this spell must
be cast before the spell to be targeted then the target spell
must be cast within a few rounds.
Languages True
The caster can understand any spoken words and read /
write them for a few minutes, the caster may also speak in that
language for the duration of the spell.
Insubstantial
the caster becomes as a mist for 2 minutes, and can pass through
a solid objects, and solid objects pass through them, the caster
is still affected by magic, objects, barriers or spells.
Mould Stone
by use of this spell the caster can form stone into any shape
they desire, the stone will retain the shape after the spell is
cast, this is also the first stage in creating a stone Golem.
Flesh Golem
the caster of this spell after preparing a suitable body,
creates a Flesh Golem
Fire Elemental
the caster may call forth a Fire elemental from any area of Fire
or intense heat, the elemental will complete one simple task for
the caster, such as "kill the Orcs", the elemental will
then kill a few Orcs that are in visible range and leave, the
elemental will decide when it has done enough. etc.
Summon Creature
the caster will call upon a creature of there surroundings, Eg. a
woodland creature in woods, a cave creature in caves, etc. the
creature will appear and do the casters bidding for a few rounds,
the creature will understand basic concepts if the creature can't
speak a language, and will try to do the casters bidding, after
the spell runs out or the creature is killed the creature will disappear.
Lungs
the caster of this spell may breath any liquid or gas without
being affected by them, this spell doesn't give the caster
immunity from a dangerous substance only the effects of breathing
them, Eg. the caster can breath Acid Gas without choking to
death, but will still have his skin burn's by it. the spell also doesn't allow the caster to breath when there isn't anything to
breath, such as in space.
Sky
the caster of this spell may look into a pool of still liquid, or
a mirror, crystal ball, etc., and look into any area they know or
have been described in detail. The Scurrying may be blocked by a
Barring, and may be detected by a Magic? targeted at the room.
Wizard Lock
the caster of this spell magically bars a door or portal, the
Wizard Lock will last until Broken as in the spell Break Lock,
or if the door is battered down.
Break Lock
the caster of the spell, breaks a lock from a door or if Wizard
locked, removes the lock from the door.
Extremely Hard Misc Spells: Eighth
Skill
Teleport
the caster of this spell can move instantly from there
location to another known location within the same dimension or
plane.
Greater Illusion
a greater illusion is the same as an illusion above but
can be of any size, the caster may also give the illusion upto
half his Power as its skills.
Stone Golem
the caster of this spell after preparing a suitable body,
creates a Stone Golem
Mould Metal
the caster can mould any non magical metal into any
shape required, this is also the first step in creating a Metal
Golem.
Metal Golem
the caster of this spell after preparing a suitable body,
creates a Metal Golem
Earth
Elemental
the caster may call forth an Earth elemental from any area of
Stone or Earth, the elemental will complete one simple task for
the caster, such as "kill the Orcs", the elemental will
then kill a few Orcs that are in visible range and leave, the
elemental will decide when it has done enough. etc.
Wish
A wish may be used for Misc uses as well as offence or
defensive uses, see Offensive Spells Wish for a full explanation.
Dimension Door
the caster of this spell is able to open a door to a different
dimension, or plane of existence, the door appears to be a
swirling pool of water, suspended in mid air, the pool may be
walked around, and seems to be flat from all directions except the
front, which it seems to drop away into a swirling tunnel, any
entering the front of the door, will fall through the tunnel to
the desired plane or dimension.
Globe of Invulnerability
the caster creates a semi transparent globe around themselves,
that nothing can get into or out of, the globe has about enough
air inside to last for ten minutes, the Globe lasts for as long
as the occupier desires, if the globe falls the occupant will not
take falling damage but will be thrown around inside the globe,
the glide will bounce, almost as high as it fell from.
Summoning
the caster of the spell chooses a creature and then attempt's a
summons, if successful the creature pops into existence by the
caster, the creature will do any simple task the caster requires,
and if the creature is taxed too much it may come seeking the
caster at a later date. if the creature finishes its task or is kill's the creature
disappears.
Polymorph Self
the caster takes on the appearance and powers of the chosen
creature, his stats will change to that of the creatures except for POW and BRA based skills, these remain the same as the
casters. the duration of this spell is 1 hour, in this hour the
caster may change form as many times as desired.
Remove Curse
the caster removes 1 non beneficial power from an object
for a day, the power may be that the object may never be removed,
etc., then the object may be removed. and disposed of as
required.
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